Audio interface systems built to ship.
About
I’m Mark Bennett, a UI designer specialising in audio interface systems, plugins, standalone tools, and production software used in real studios worldwide.
Bring over two decades of interface design experience, with the last five years focused on audio tools and the complex workflows behind them. Signal flow, routing logic, modulation architecture, multi-format layouts.
I design for the reality of how producers work, not just how interfaces look.
Based in the UK, working with developers and audio teams globally.

Who I've Worked With
I’ve worked with independent audio developers, established plugin brands, and professional production teams. Including collaborations with producers across LA and product companies.
You get focused expertise from someone who’s solved these problems before. Every project benefits from years of designing interfaces where precision, performance, and workflow clarity are non-negotiable.
Why Work With Me?
System thinking, not surface styling
Most audio UI designers style surfaces. I design systems. I understand audio DSP constraints, JUCE frameworks, real-time interaction demands, and how a producer navigates a tool under session pressure. Your interface works because it was designed around the workflow, not on top of it.
You ship faster
My designs are systematic, documented, and built for developer handoff, whether your stack is JUCE, React, or a custom framework. Components are reusable. States are defined. Your developers aren’t guessing.
A design partner, not a pixel pusher
I think about user flows, edge cases, multi-format scaling, and how your product evolves over time. You’re not getting mockups, you’re getting strategic design thinking that holds up as your tool grows.
What I Do
Audio Interface Systems
Plugin UI design for DAWs and standalone tools
Multi-format layout systems (VST / AU / AAX)
Hardware controller interfaces
Interaction design for real-time audio workflows
Visual design systems for audio brands
Component architecture for developer handoff
Selective Product Collaborations
Alongside audio work, I take on select SaaS and product interface projects where structured UX and system clarity are critical. These are scoped individually.

My Approach
I start by understanding your users’ workflow and how a producer moves through a session, where the friction is, what needs to feel immediate and what needs to stay out of the way.
Then I build interface systems that disappear into that flow, with component logic and interaction models that scale as your product grows.
Good design isn’t decoration. It’s clarity, structure, and making complex audio tools feel intuitive. I work fast, iterate with your team, and deliver production-ready designs your developers can actually build.
Our team is creating a first-of-its-kind product in a field where the standards for good UX are yet to be defined. It feels like a stroke of luck brought us to DesignLoom and eventually teaming up with Mark.

Ray Blandford
Product | Sample Planet

