About me
How I work
01
The human bit
I’m Mark Bennett. For more than 25 years, I’ve designed interfaces for professional software — products with dense workflows, complex states, and users who notice every interaction decision.
My work spans audio software, developer tools, and advanced SaaS. In audio, that includes DAW plugins, modulation systems, hardware controllers, and virtual studio environments, where signal flow, interaction models, and visual hierarchy need to work as one system.
Across every engagement, I focus on workflow architecture, information density, state behaviour, design systems, and scalable component logic. Whether it’s a plugin or a platform, I bring structure, clarity, and production-level rigour to complex products.

02
The model
I run Designloom as an independent interface design practice, not an agency.
There are no account layers, handoffs, or junior delivery. You work directly with me across product framing, interaction architecture, and final interface execution. That direct involvement is the model
03
What to expect
I start by modelling the workflow, the producer shaping sound mid-session, the developer tracing a failed deployment, or the operator navigating a high-pressure task. The interface has to preserve momentum, surface the right information, and stay out of the way.
I define the information hierarchy and component behaviour before refining individual surfaces. Every pattern is designed to scale across real workflows, edge cases, and product states, not just the ideal path.
The result is a coherent interface system, production-ready design specification, and a clear source of truth that engineering can build from with confidence.
I work quickly, communicate directly, and stay close to implementation from initial structure through final delivery.
Let's work together
Building a plugin, a platform, or something that doesn't fit a category yet, if your users can't afford a broken workflow, let's build a better one.


