Design that ships. Products that perform.

About

I'm Mark Bennett, a UI designer specialising in audio interfaces and complex SaaS products. I combine systems thinking with craft—so your team ships faster and your users feel at home from day one.

Based in UK, I've spent over two decades designing interfaces that solve real problems. For the last five years, I've focused on audio tools and data-heavy products—the kind where every pixel matters and users notice when something's off.

Mark Bennett looking at a screen designing
Mark Bennett looking at a screen designing
Mark Bennett looking at a screen designing

Who I've Worked With

I've worked with everyone from indie audio developers to venture-backed SaaS companies—including Stream, Clerk, and producers across LA.

You get focused expertise, not a junior designer learning on your dime. Every project benefits from years of solving similar problems across different products.

Why Work With Me?

You need it done right, not redone. I understand the technical constraints of audio DSP, the performance demands of real-time data, and the workflow needs of professional users.

You ship faster. My designs are systematic, documented, and built to work with your existing stack—whether that's JUCE, React, or a custom framework.

You get a partner, not a pixel pusher. I think about user flows, edge cases, and how your product evolves. You're not just getting mockups—you're getting strategic design thinking.

What I Do

Audio Interfaces & Plugins

Plugin UI design for DAWs and standalone tools

Hardware controller interfaces

Visual design systems for audio brands

SaaS & AI Products

Dashboard and workflow design

Design systems and component libraries

Data visualisation and complex UIs

My Approach

I start by understanding your users' workflow—whether that's a producer mid-session or a data analyst on deadline. Then I build interfaces that disappear into that flow, with systems that scale as your product grows.

I start by understanding your users' workflow—whether that's a producer mid-session or a data analyst on deadline. Then I build interfaces that disappear into that flow, with systems that scale as your product grows.

Good design isn't about decoration. It's about clarity, structure, and making complex tools feel intuitive. I work fast, iterate with your team, and deliver production-ready designs that your developers can actually build.

Good design isn't about decoration. It's about clarity, structure, and making complex tools feel intuitive. I work fast, iterate with your team, and deliver production-ready designs that your developers can actually build.

Our team is creating a first-of-its-kind product in a field where the standards for good UX are yet to be defined. It feels like a stroke of luck brought us to DesignLoom and eventually teaming up with Mark.

Ray Blandford

Product | Sample Planet

Mark Bennett looking at a screen desigining.
Mark Bennett looking at a screen desigining.
Mark Bennett looking at a screen desigining.